Compared to the flour sack animation, I originally had less fun animating the head turn. At first, I found it rather difficult to keep the character on-model while switching perspectives, so I worked around this by working with guidelines and marking out the proportions of the character's facial features. Unlike the past two projects, I did not ink and color this one, but it is a decision I'm ended up being ok with as I was able to devote the most time to ensure the movements of the turn made sense and the proportions were consistent.
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