Wednesday, September 4, 2019

Ball Animation





To give the ball some character in my animation, I wanted to have it interact with the space in a way that addressed the viewer, which is why I chose to have it crash into the screen. When initially planning the path that I wanted the bouncing ball to take in my animation, it seemed simple enough. However, as I was sketching the ball in motion on the path, I had to remember to utilize the squash and stretch of the ball at the appropriate times as well as make sure the spacing and timing made sense. The first time that I sketched each position of the ball, I figured I was set to draw the final version. But once I pressed play to preview the animation, it was all one jumble of movement. Therefore, I had to go back to several places to extend certain frames, such as when the ball landed on the trampoline and when it was in the air but out of the frame. Overall, I enjoyed working on this animation, as although it may seem simple and straightforward to animate a basic object such as a ball, there are many intricacies involved in the movement of the object that you become aware of once you are the one tasked with bringing it to life.

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