I enjoyed animating the lip sync project. For this one, I animated a music-video-style lip sync of Phil Collins' Don't Lose My Number. I used a combination of puppets and frame by frame animation. Miming the lip movements was a lot less complicated than I thought it would be. I took reference footage of myself to animate the lip sync, which helped considerably and also assisted in my understanding of the various mouth shapes that certain letters and sounds make. I also gained more experience using pegs and timing the keyframes. All of the animation was completed in Toon Boom Harmony, which I then exported and transferred into Premiere to compile and edit the clips. I also spent a day and a half coloring the backgrounds and scenes, but of course, ended up slapping a cool black and white filter that Premiere had on top of it in the end anyway.
Cassie's Creations
Tuesday, December 3, 2019
Final Lip Sync Animation
I enjoyed animating the lip sync project. For this one, I animated a music-video-style lip sync of Phil Collins' Don't Lose My Number. I used a combination of puppets and frame by frame animation. Miming the lip movements was a lot less complicated than I thought it would be. I took reference footage of myself to animate the lip sync, which helped considerably and also assisted in my understanding of the various mouth shapes that certain letters and sounds make. I also gained more experience using pegs and timing the keyframes. All of the animation was completed in Toon Boom Harmony, which I then exported and transferred into Premiere to compile and edit the clips. I also spent a day and a half coloring the backgrounds and scenes, but of course, ended up slapping a cool black and white filter that Premiere had on top of it in the end anyway.
Puppet Animation
For the puppet animation, I decided to do something that I could use for the final lip sync project. This time, I chose to animate Phil Collins drumming. Assembling the puppet was rather simple but still took longer than I had predicted it would. However, the peg system made animating the movements a lot easier than frame by frame, as I was able to easily edit the timing and snappiness of the movements.
Sunday, November 17, 2019
Walk Cycle Animation
Adding the music was a last-minute decision, but is one that I am glad I made, as I feel it really ties the animation together.
Weight Animation
Head Turn Animation
Compared to the flour sack animation, I originally had less fun animating the head turn. At first, I found it rather difficult to keep the character on-model while switching perspectives, so I worked around this by working with guidelines and marking out the proportions of the character's facial features. Unlike the past two projects, I did not ink and color this one, but it is a decision I'm ended up being ok with as I was able to devote the most time to ensure the movements of the turn made sense and the proportions were consistent.
Flour Sack Animation
Monday, September 16, 2019
Overlapping Animation
I had a more difficult time coming up with what kind of scene I wanted to animate for this project than I did with the bouncing ball animation, most likely because both the subject matter and action were entirely up to me. I decided on having a character, which at the last minute ended up being a bird, ride upon a ski lift that malfunctions and speeds off for added comedy. Originally, I planned on having the lift slow to a regular stop, reverse backward for a bit, and then stop again before speeding off back up the line, which I thought seemed simple enough to do. I ended up shortening the sequence to only coming to a single stop before speeding off, as it took me quite a bit of time to adjust the velocity of the lift peg to my liking. To achieve the constant slow speed at the beginning, I ended up starting the peg very far off to the left, whereby the time the peg would enter the frame, it would be moving very slowly. It also took a bit of time and patience to adjust the movement of the lift jostling after it came to a stop, since it wouldn't be realistic to have it remain completely still when it stopped. This was also true for the character, as I had to be mindful of even the slightest movements of the head, body, and legs at each point of the lift's movement.
Because I did the last project in black and white, I decided to work with full color and a background for this assignment, which I very much enjoyed. The bucket tool was especially helpful when filling in tighter spaces that required color. The only trouble I experienced occurred when importing the background, as it imported into Harmony smaller than I expected it to, and thus lost quality when I had to resize it to fit the frame. Overall, I ended up enjoying this project more than I expected to, as I was at first dreading having to finish it, mostly because I was having issues figuring out the right velocity for the peg.
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